Make It Meaningful: Engaging Courses By Design with Clark Quinn

Make It Meaningful: Engaging Courses By Design with Clark Quinn

$250.00

This four week course focuses on the principles and practices to systematically design learning that’s more than just engaging, but effective. It’s the missing matter in learning experience design, the necessary emotional companion to the learning science. You will steadily build the understanding and skills to unpack the elements that will motivate learners and make learning more effective. 

Dr. Clark Quinn has taken his decades of research into engagement for learning game design, as well as learning science, and worked it into an accessible, and practical approach.  After completing this program, you’ll be able to apply the principles in a systematic process to create learning that is not only effective, but also engaging. You’ll hook learners from the beginning, and carry them through the experience to achieve the necessary outcomes.

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Who will Benefit?

  • Instructional Designers

  • Instructional Design Managers

  • Instructors

When?

SESSION 1: Wednesday, December 1, 2021 from 11h00 to 12h30 EDT (New York time)

SESSION 2: Wednesday, December 8, 2021 from 11h00 to 12h30 EDT (New York time)

SESSION 3: Wednesday, December 15, 2021 from 11h00 to 12h30 EDT (New York time)

SESSION 4: Wednesday, December 22, 2021 from 11h00 to 12h30 EDT (New York time)

Location?

Your home. Your office. Your computer. Or, your iPad or Phone. This complete program will be delivered online, with four weekly meetings, and a suite of videos in between. You will need video and audio capability on your device, good wifi, and a comfy chair. 

Price?

Non-Member Price: $250 US

Member Price: $150 US


Make It Meaningful Topics

Introduction:

  • Accessing the key component to make it meaningful

  • Adding the additional components to achieve ‘the hook’

  • Leveraging the alignment between effective education and engaging experiences

Principles:

  • Applying the different levels of motivation

  • Knowing what to exaggerate, and how

  • Using fantasy appropriately

  • Writing roles and characters

  • Using humor, or not

Elements:

  • Getting introductions right

  • Making practice meaningful

  • Making meaningful examples

  • Closing the experience

Process:

  • Working effectively with SMEs

  • Brainstorming productively

  • Prototyping and evaluating

  • Taking LXD to the ‘next level’


This workshop is designed and delivered by Clark Quinn

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Dr. Quinn has been researching, practicing, and promoting effective and engaging learning for more than 40 years. He’s created learning games, learning platforms, performance ecosystem strategies, run workshops, keynoted nationally and internationally, and written numerous articles, chapters, and six books on topics about learning and technology. After a career in academia and industry, he’s led consulting engagements with corporations, government agencies, educational institutions, and not-for-profit organizations.  Clark’s work has been recognized including awards, a patent, and in 2012 he was the Learning Guild’s first Guild Master.