Make It Meaningful: Engaging Courses By Design with Clark Quinn
Make It Meaningful: Engaging Courses By Design with Clark Quinn
This four week course focuses on the principles and practices to systematically design learning that’s more than just engaging, but effective. It’s the missing matter in learning experience design, the necessary emotional companion to the learning science. You will steadily build the understanding and skills to unpack the elements that will motivate learners and make learning more effective.
Dr. Clark Quinn has taken his decades of research into engagement for learning game design, as well as learning science, and worked it into an accessible, and practical approach. After completing this program, you’ll be able to apply the principles in a systematic process to create learning that is not only effective, but also engaging. You’ll hook learners from the beginning, and carry them through the experience to achieve the necessary outcomes.
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Who will Benefit?
Instructional Designers
Instructional Design Managers
Instructors
When?
SESSION 1: Wednesday, December 1, 2021 from 11h00 to 12h30 EDT (New York time)
SESSION 2: Wednesday, December 8, 2021 from 11h00 to 12h30 EDT (New York time)
SESSION 3: Wednesday, December 15, 2021 from 11h00 to 12h30 EDT (New York time)
SESSION 4: Wednesday, December 22, 2021 from 11h00 to 12h30 EDT (New York time)
Location?
Your home. Your office. Your computer. Or, your iPad or Phone. This complete program will be delivered online, with four weekly meetings, and a suite of videos in between. You will need video and audio capability on your device, good wifi, and a comfy chair.
Price?
Non-Member Price: $250 US
Member Price: $150 US
Make It Meaningful Topics
Introduction:
Accessing the key component to make it meaningful
Adding the additional components to achieve ‘the hook’
Leveraging the alignment between effective education and engaging experiences
Principles:
Applying the different levels of motivation
Knowing what to exaggerate, and how
Using fantasy appropriately
Writing roles and characters
Using humor, or not
Elements:
Getting introductions right
Making practice meaningful
Making meaningful examples
Closing the experience
Process:
Working effectively with SMEs
Brainstorming productively
Prototyping and evaluating
Taking LXD to the ‘next level’
This workshop is designed and delivered by Clark Quinn
Dr. Quinn has been researching, practicing, and promoting effective and engaging learning for more than 40 years. He’s created learning games, learning platforms, performance ecosystem strategies, run workshops, keynoted nationally and internationally, and written numerous articles, chapters, and six books on topics about learning and technology. After a career in academia and industry, he’s led consulting engagements with corporations, government agencies, educational institutions, and not-for-profit organizations. Clark’s work has been recognized including awards, a patent, and in 2012 he was the Learning Guild’s first Guild Master.