Designing Learning That Actually Works
A One-Day, Evidence-Informed Learning Science Intensive
OVERVIEW
Most learning professionals agree on one thing: learning should work. Where things fall apart is how often design decisions are driven by habit, preference, or tradition rather than by how people actually process information, build knowledge, and transfer skills into performance.
This one-day, highly practical program cuts through the noise.
Co-facilitated by Matt Richter and Clark Quinn, this session translates core findings from learning science into concrete design decisions you can apply immediately, whether you’re designing workshops, eLearning, simulations, or blended programs.
This is not an academic seminar.
It’s not a tool demo.
And it’s definitely not another “engaging activities” workshop.
Instead, the day focuses on how learning really works, why that matters for practice, and how to deliberately design learning experiences that align with human cognition rather than fight it.
“What must happen cognitively for learning to occur, and how do our designs either support or sabotage that process?”
Using the Human Information Processing Loop as a practical backbone, we explore how attention, memory, practice, feedback, context, and assessment interact and how different instructional techniques make sense only when aligned to where learners are in that process.
In general, participants will learn how to:
Diagnose where learning breakdowns actually occur
Select instructional techniques intentionally (not by trend or taste)
Design activities that create durable learning and meaningful transfer
Program Objectives
Participants will be able to:
Explain learning science in practical terms without jargon or abstraction to key stakeholders (at the appropriate level of detail, as well)
Use the Human Information Processing Loop as a design and diagnostic tool
Map instructional activities to specific cognitive purposes (attention, encoding, retrieval, transfer)
Design practice, feedback, and reflection that actually support learning rather than just “engagement”
Evaluate learning designs based on evidence, not aesthetics or popularity
Make better design decisions about examples, models, generative activities, and assessment
This is about design clarity, not design complexity.
WHO SHOULD ATTEND
This program is designed for practitioners, including:
Instructional designers
Trainers and facilitators
Teachers and educators
L&D professionals and managers
Learning consultants
Anyone responsible for designing, delivering, or evaluating learning experiences
You do not need an academic background in psychology or learning science. You do need a desire to design learning that works under real-world constraints.
What You’ll Receive
Every participant will receive:
A copy of Interactive Techniques for Learning by Thiagi and Matt Richter (ebook)
A copy of Make It Meaningful by Clark Quinn (ebook)
A curated set of additional tools, models, templates, and job aids to support evidence-informed learning design long after the program ends
These are not promotional handouts—they’re working resources.
Cost & important Details
Date: February 26, 2026
Time: 9:00 am to 5:00 pm CET - full day program!
Location: Sparks, 60 rue Ravenstein - 1000 Brussels, Belgium.
Format: In-person, full-day program
Breakfast, lunch, morning and afternoon tea/coffee will be included
Cost: €399
This in-person program is priced as accessibly as possible and does not allow additional member discounts.
Why This Program Is Different
This day is not about chasing novelty, it’s about aligning learning design with how humans actually think, remember, and perform.
If you’ve ever wondered:
Why didn’t that activity work?
Why didn’t learners retain anything?
Why did engagement feel high but results feel low?
This program is designed for you.
MEET THE INSTRUCTORs
MATTHEW RICHTER
Along with running LDA, Matthew Richter is also the President of The Thiagi Group. He is a facilitator, game designer, instructional designer, and management consultant. Matthew has consulted and delivered training with many organizations including Grant Thornton, Twilio, VMWare, SanDisk, Redwood Trust, CenturyLink, Imerys, EA, Microsoft, Carolina Power and Light, IGT, Cadence Design Systems, and Sony. Along with his expertise in the delivery of learning and application of learning science, he is also an expert in the areas of management, leadership, motivation, and performance technology.
His book, The Leadership Story: A New Model for Leadership, was published in 2016. In 2020, he co-authored, LOLA: Live Online Learning Activities with his Thiagi Group partner, Sivasailam Thiagarajan (Thiagi). In 2024, the two were at it again, publishing Interactive Techniques for Learning. In 2025, his latest book, The Five Factors of Performance, was published by LDA Press. And The Motivation Blueprint will be published in late Spring 2026.
Finally, Matt is also an <<auteur, intervenant>> and thesis advisor at EMLyon in France, as a part of their executive MBA program.
CLARK N. QUINN
Clark Quinn, Ph.D. provides strategic learning technology solutions to corporations, government, not-for-profits, and education organizations. An internationally known consultant, speaker, and author of seven books including Learning Science for Instructional Designers and Make it Meaningful as well as numerous articles and chapters.
Based on extensive work and a doctorate in cognitive science, Clark integrates a deep understanding of thinking & learning with broad experience in technology to improve organizational execution, innovation, and ultimately performance. As such, he’s been invited to speak at venues around the world including Sydney, Beijing, Shanghai, Taipei, Tokyo, Singapore, Riyadh, Jeddah, Abu Dhabi, Berlin, Maastricht, London, & Medellin, as well as multiple venues in the US.
In 2012, Clark was recognized as the eLearning Guild’s first Guild Master, and he’s regularly on lists of the most influential thinkers in the field. Clark thinks ‘out loud’ at learnlets.com and works on behalf of clients through Quinnovation.